Spykers are equal parts telepathic eavesdropper and gibbering psychic powerhouse, engineered by House Delaque to serve its gang leaders. In a process that can take months or even years, an individual with a glimmer of psychic potential is dosed up with concentrated Ghast solutions – strapped into a medicae harness as their body atrophies and their cranium expands. Those who don’t suffer catastrophic biological collapse become Spykers – too weak to stand, these non-sanctioned psykers use their powers to glide across the battlefield and unleash terrifying mental assaults.
This multipart resin kit builds one Spyker, a psychic Hanger-on for House Delaque. This mutated creature’s bulging skull has grown to the point that it can no longer support its own weight – a highly-detailed cybernetic harness keeps its head as upright as possible, while incorporating a variety of arcane devices such as medical tubing and the mechanical injectors poised over its vein-studded scalp. The Spyker’s atrophied limbs are folded across its chest and bound to its harness – instead of walking, it floats unnaturally above the ground, cutting an ominous figure on the tabletop as a long Delaque-style greatcoat drags behind it.